Post by Logan de Scotia on Aug 11, 2013 15:15:16 GMT -5
PLEASE read the notes, all his additional information etc.
Race: Human - modified by a mix of black magic and potions that were cast on him. The group he collectively belongs to are referred to as the Maeskarl
Name: Logan de Scotia. Some know him as Red Hawk. Any races who speak an older language may know him as Cur Rua
Age: Hard to judge, looks in his 30s. Actually around 154 years old
Gender: Male, definitely Male
********
Hometown: Hails from Rudh Caer, however from his name he will give that he is from an unknown place called 'Scotia'
Faction: Part of the Maeskarl order, predominantly those belonging to the Red Kite from Rudh Caer
Job: Contracted monster hunter/Maeskarl
********
Appearance: (Pardon its length)
Personality:
(Again sorry for its length)
CHARACTER STRENGTHS:
• Focused
• Will stand up for the underdog and fight against oppression if it triggers his moral compass.
• Very loyal to his employers however.
CHARACTER FLAWS:
• Distrustful
• Aloof
• Not the most tactful at times
• Sometimes will insult people without meaning to do so.
• His suspicious nature of those around him can also cause unintended insult
********
Equipment:
Silver Sword - Specialising in handling monsters
Steel Sword - Specialises in Human slaying (doesn't like doing this)
Amulet - Vibrates when danger is near
Backpack - Useful for carrying contracts, potions, alchemy ingredients in etc
2x Night enhanced potion - Enhance his ability to see in pitch black
2x Rapicure potion - Enhances his ability to recover from wounds
2x Flint - Allows him to start a fire
3x Whetstone
Magic:
He can use 'signs' to cast weak level magic. If the sign has 'locked' after it he has yet to learn them. They take a long time for him to recover the strength and he is in no way a warrior mage - these are as follows
Aard - Creates a blast that will push enemies back, it can stun them. It can also be used to blast debris or rubble from blocking a path as long as it's something small
Igni - Ignites things on fire, limited duration. Also useful for lighting torches/campfires
Yrden - Creates a magical trap of spikes on the ground. He can only place one trap at a time and again he has a 'recharge' issue (Locked)
Quen - Creates a protective bubble against Logan. While this allows him to use potions or to rest to recover it will be cancelled the moment he attacks. A strong magical attack can also break this and breaking will cause him to be stunned (Locked)
Axii - This allows him to take control of weak minded monsters and humanoid foes letting him use them to assist him in fighting against his foes. However IF he attacks his own ally they will turn on him. (Locked)
Passive Abilities:
Most of these come from the enhancements and the trials he went through.
Active Abilities:
Part of his training has taught him to move faster, and he naturally falls into a rapid light on his feet agile style of fighting. He doesn't use a shield however.
********
Back Story:
• Orphaned as a result of fire caused by a minor war starting up
A fire was started at the edge of Logan's village by marauding bandits seeking to profit from the war. While all of Logan's family were killed he managed to escape by running out the back door. He couldn't save his family however. He was unaware that some of those who had attacked were none-humans. This was the last village of the Scotia clan.
• Taken in by the order that became his world, underwent a number of trials to give him the mutations and skills required to become a monster hunter.
It is rumoured he was found under the protection of a Red Kite. Indeed he seemed to have gained some type of kinship with the powerful bird of prey for he could often use it to help find food for himself. Never the less he was wary of those who offered to take him in. He saw many of those others who started the trials with him die, or worst fall into a deep madness. However he was one of the lucky few to survive. His enhancements and training made him a dangerous monster hunter. It was around this time his particular way of watching everyone like a hawk and the bird of prey who he was seemingly guarded by earned him the nickname of the Red Hawk.
• Seriously injured in a battle and forced to take an extended sleep to recover
Caught out in an ambush by numerous stronger demons he managed to fulfil his task. He protected a group of humans trying to flee from them. During this battle he was grievously injured and had to seek out a concealed location to meditate and allow his badly injured body to heal. For many years he was off the map until he was forced out of hiding by vivid hallucinations. He will state this hasn't helped his good looks but doesn't seem to stop him getting action in the bedroom department.
• Unfortunate encounter in the bedroom department where a human tried to kill him upon being possessed by a demon. Was forced to kill the human and then fight the demon. Left with a deep scar on his right shoulder
• Continued his work as a monster hunter. At some point or other has possibly met every type of monster he may have to face and kill.
It hasn't helped the numerous scars that litter his fighters frame. Nor has it helped particularly his rather distrustful nature of most around him. However he's dedicated to his cause and as long as he isn’t forced to do any work that will break his moral compass then he will continue working for who so ever hires him. After all mankind needs a protector. If this protector is to be a monster like him then so be it. Most of the others like him have either died or been killed. In part because of the policing of the supernatural world now he sometimes is left feeling like he's not wanted. Like he's a relic from a time forgotten.
Goals/Aspirations: I'm going to be stone faced blunt here. He doesn't really have any. Other than to survive each day as best as he can.
Theme Music: Anything from the Witcher OST, or Dragon Age
*******
For his full bio which will list everything about him - Note this is his original one that would also be used for Witcher RPGS: www.scribd.com/doc/157258169/Logan-de-Scotia-Bio
Notes:
Rudh Caer - Red Fortress in Cornish. Pronunciation ((Ruhd Cayher))
Nestled, and even built into the side of a great mountain Rudh Caer is the home base of the Hawk branch of the order of monster hunters he belongs to. Known informally as Maskarl ((Mah-skahrl)) there were once a total of three groups. The Hawks were primarily lighter fighters, not so well suited to fighting one on one against strong elements in a stationary position but far better suited to agility based movements, ones for coming in quick and darting out of harms way. The other two groups are the Wolves of Caer Mynydd ((Fortress of the Mountain)) to the North and the Serpents of Caer Ynys ((Fortress of the Islands). Rudh Caer itself takes its name from the red kites that seem to flock around the castle. It is surrounded on one side by mountain, on the other two are swamp-woodland creating a natural stronghold.
Maskarl -
An older order. This faction was split into three sub-factions, though there are key traits shared between them. Each faction has its own stronghold, and this is normally served by a rogue magic user who specialises predominantly in black magic. This is for use within the trials. Something that is never truly remembered. Every member of this order (or faction if you will) has undergone the same trials if they are counted as full members. These trials first of all test them to see if they are suitable and then modify them to become perfectly suited for their roles in seeking and destroying monsters. They are all contract killers, and although they may return in the winter to the fortress they count as home if they chose, during the spring and summer months through to early autumn they are expected to be out seeking contracts, or new recruits to add to their order. Each order has its own style of medallion. The hawks use a red kite coming into land talons outstretched wings flared. The wolves use a wolf head. The snakes use a hooded serpents head posed to strike hood flared out. These medallions are cast in an unknown metal and have an enchantment placed on them to vibrate in the presence of danger.
Trial 1 - the choosing
The first of the four trials this is the first trial and it tends to include low level hallucinogenic herbs to test whether or not the candidate is indeed truly suitable. Only candidates who pass this go onto the next trial. This trial challenges would be members of the order with
Trial 2 - The modification
This trial is also known as the trial of Grasses and Herbs. These herbs are highly toxic and have strong hallucinogenic properties. It's during this trial that they candidate becomes infertile. This trial also has a 90% chance of driving people insane.
Trial 3 -
Really an extension of trial 2 this furthers the modification process, using black magic (normally cast by a rogue mage) to give them their improved night vision, and stronger resilience to most poisons, though the latter is an additional enhancement. During Trial 3 the medallion is also made one for each member of the order. The final part of trial 3 is to ensure that those who have made it this far have forgotten
Trial 4 - The Gauntlet
The last Trial. This trial is also ran by those who didn't make the grade in the choosing. It is a way of ensuring that they have forgotten, or at least recovered from what they saw. In the case of those who took the other 2 trials prior to this after the choosing it is also a test of their abilities and a way to introduce them to the fact they are stronger, fitter and faster than before.
Recovery:
As a rule he rarely sleeps, instead he will use a form of meditation, controlled by an hourglass that he either sets in front of him or if he is truly needing to recover he will place on his chest
********
Main Account: This one
Other Characters: Nope
How You Found Us: response to a wanted ad
Would You Like To Participate In Random Quests?: yes
Race: Human - modified by a mix of black magic and potions that were cast on him. The group he collectively belongs to are referred to as the Maeskarl
Name: Logan de Scotia. Some know him as Red Hawk. Any races who speak an older language may know him as Cur Rua
Age: Hard to judge, looks in his 30s. Actually around 154 years old
Gender: Male, definitely Male
********
Hometown: Hails from Rudh Caer, however from his name he will give that he is from an unknown place called 'Scotia'
Faction: Part of the Maeskarl order, predominantly those belonging to the Red Kite from Rudh Caer
Job: Contracted monster hunter/Maeskarl
********
Appearance: (Pardon its length)
Standing at 6ft tall Logan is a man who looks rough and ragged. His hair which is brown is slightly wavy and falls in layers to his shoulders. His Golden brown eyes are almost immediately noticeable by light of the pupil that contracts and dilates rather more akin to cats eyes, this is one of many enhancements that was done to him to enable him and facilitate his job, as they give him a superior night vision. His eyes also give him a certain predatorial look that he often utilises to assist him in his job, even more so when he feels the need to get information.
While his build could be described as athletic it is in no means or way ‘weedy’ or thin. Indeed he has an athletic build in the form of one that would suit a warrior. For that is what he is. A warrior, one that has been fighting for some time against the monsters that would otherwise hunt and destroy all humanity. This fighting however has left its marks on the man. He often has a certain worn down look when he isn’t focused on something, and deep in his eyes there is a sense of tiredness, and even on occasion doubt.
Often keeping himself clean shaven there are times however when he allows stubble to form. It is even rarer that he grows a beard, though in the past this was more of a common occurrence. You can also often see the numerous scars that litter his form when they extend above the neckline of his garb. He also has a scar that cuts into his right eyebrow just where brow meets nose, not that this prevents him from giving an intent frown. Often you can read his moods through his eyes and his brow. A slight twitch means he disapproves, a more intent gaze means he’s focused on his task and you can guarantee if he is watching you with head lowered just his eyes observing that he is assigning you mentally to whether you are a friend or a foe. It is rare that he shows much through his lips, a smile if he finds something amusing, a smirk if he’s sure or believes you’re lying, pursed lips when he’s focused or angered.
One constant item that is present is the medallion, shaped in the form of a crucifix with a Red Kite swooping down to land talons already grazing the cross piece. The other constant is the swords that he carries on his back. The hilt to the left is a steel blade, made to be used only against humans that may threaten him. The hilt to the right is for the silver blade. One forged and blessed and enchanted to be a blade capable of slaughtering the monsters that he faces against whenever he’s on a contract. The rest of his garb however has altered through the years.
Where once in the highlands he would have worn a fur pelt as cloak for warmth, trousers and boots, or a kilt, he now rarely wears such. More common it is to see him in a leather Jerkin, with or without sleeves – depending on his armour beneath – trousers and boots. If he’s on a more peaceful mission he will tend to use a leather jerkin without sleeves and wear a shirt beneath this. Not that he’s ever without the bracers on his forearms, or the swords – their scabbards fitted to a harness that allows him to carry them on his back. He rarely if ever uses anything as a shield, preferring not to burden himself. It doesn’t suit his style of fighting, as he prefers to be able to move rapidly.
Very rarely you may see him bring out a leather long coat with a high collar, and high boots to match. This is more garb that you would see him utilise in a long distance travelling circumstance. He will also use that for when he must ride astride a horse – mainly due to the long split up the back that enables him to comfortably settle it and keep his legs dry against driving rain. He is an adept horse man, though it isn’t a side you get to see frequently, and if he was more settled it would be likely that he would keep his own horse.
If he has to appear at a more formal occasion he is more than capable of garbing himself in civilian wear. He tends to find a way of sneaking at least his silver sword with him – as he is confident in his abilities in a fist fight to handle humans, and to knock them out. However a supernatural is a different matter and he would rather not enter a fight with them unarmed. Normally in this situation the blade is worn at his hip to allow easy drawing should it be required. He tends to carry premixed potions on his person that allow him to enhance small parts of his already enhanced body. Nothing large, just for example to allow him to see even in the most pitch black of places without requiring a torch that could easily hinder him in a fight situation.
Regardless of the garb he’s wearing however unless he’s chosen to hide it the medallion always sits in plain view. He sees no reason to be ashamed of it, and in some ways he uses it as a warning. For at one point at least it was a noticeable sign. A warning to humans to not attack and a warning to the creatures of the night that would cause ill to a human. That there would be a chance of retaliation if that was the case.
If you do see him without clothes he is littered with scars across his body. These are normally in differing states of being healed. Indeed it’s usual to see him with a few new wounds. The oldest scars are by now a pale white in colour and almost faded into his skin tone, compared with newer scars that can be still quite noticeably reddened in colour until they too start to fade. One of the disturbing side effects of his enhancements is shallower cuts can appear to heal before your eyes. This is something he will use for his own advantage however. If he needs to get into an area to do with anything medical he will often inflict a shallow wound on his own face. Indeed he has a shallow scar on his right cheekbone from doing exactly that. He has no qualms about dissembling, or using any method needed really to get into a location. If that includes hurting himself so be it. In his line of work he does whatever’s required to cover his jobs needs.
Personality:
(Again sorry for its length)
I am the monster who hunts the monsters
Anti-social in part due to never fully trusting anyone other than those who he works for, and this is a temporary bond of trust. Some would describe him as a trained hunting hawk, hooded and far less dangerous around people due to the constraints placed on him however once he's given his job, once he knows his target? Then the hawk will fly without the hood to hunt down his target - namely those who threaten the peace or humans. He does possess a sarcastic sense of humour made rather dry and isn't afraid to be particularly blunt if it suits him. He does have a strong moral compass present that will not allow him to go against humans; this doesn't however make him an outright murderer of the non-humans. No sometimes he changes depending on the situation present and dreams of a world where there isn't any of this fighting.
However his many years of living have taught him one harsh fact. There will always be a need for people like him. People whom most people would count as freaks, as monsters. He has learnt through many years of hatred that it is best to keep himself to himself. To do his task and not get involved with such petty disputes or shows of dislike, he has grown used to the idea that he will not get much gratitude for the work he does. The second part can disappear around attractive females however, and on occasion even those of the male gender. Due to the fact the enhancements have made him infertile he sees no harm in sleeping around. He does have a stronger inclination towards males, but he isn't one to show that openly. Partly for fear of how his bosses might react, he knows that they don't own him, any further than the current contracts hold on him but still. He tries not to make himself known.
A wanderer he isn't one for settling down. In his view you never quite know where he's going to be needed next. No far more preferable to make allies, to get peoples gratitude and then disappear. To call upon this gratitude should he require their services to assist him in his work is always a useful advantage to have. Whether this is a place to sleep temporarily or a place to regroup with no one knowing where he is. Of course the offer of someone to warm the bed is always highly looked on in his eyes.
In short it would be easy to describe him as rather a lone wolf. He tends to prefer to be seen as a monster hunter for hire than working for any one organisation. Everyone else who he used to work alongside seem to be no more, leaving him as a sole lonely relic lost in time.
CHARACTER STRENGTHS:
• Focused
• Will stand up for the underdog and fight against oppression if it triggers his moral compass.
• Very loyal to his employers however.
CHARACTER FLAWS:
• Distrustful
• Aloof
• Not the most tactful at times
• Sometimes will insult people without meaning to do so.
• His suspicious nature of those around him can also cause unintended insult
********
Equipment:
Silver Sword - Specialising in handling monsters
Steel Sword - Specialises in Human slaying (doesn't like doing this)
Amulet - Vibrates when danger is near
Backpack - Useful for carrying contracts, potions, alchemy ingredients in etc
2x Night enhanced potion - Enhance his ability to see in pitch black
2x Rapicure potion - Enhances his ability to recover from wounds
2x Flint - Allows him to start a fire
3x Whetstone
Magic:
He can use 'signs' to cast weak level magic. If the sign has 'locked' after it he has yet to learn them. They take a long time for him to recover the strength and he is in no way a warrior mage - these are as follows
Aard - Creates a blast that will push enemies back, it can stun them. It can also be used to blast debris or rubble from blocking a path as long as it's something small
Igni - Ignites things on fire, limited duration. Also useful for lighting torches/campfires
Yrden - Creates a magical trap of spikes on the ground. He can only place one trap at a time and again he has a 'recharge' issue (Locked)
Quen - Creates a protective bubble against Logan. While this allows him to use potions or to rest to recover it will be cancelled the moment he attacks. A strong magical attack can also break this and breaking will cause him to be stunned (Locked)
Axii - This allows him to take control of weak minded monsters and humanoid foes letting him use them to assist him in fighting against his foes. However IF he attacks his own ally they will turn on him. (Locked)
Passive Abilities:
Most of these come from the enhancements and the trials he went through.
- Faster Reflexes compared to a normal human
- Slower Aging - without he is killed he can easily live for centuries at a time
- Superior Night Vision - this still cannot compensate if its a pitch black environment without use of a potion
- Far more resilient than a normal human - this is to both poisons and diseases, most the potions he uses would be toxic and even deadly to humans
- He isn't immortal however, he can still be killed
- Infertility - a side effect of the trials
Active Abilities:
Part of his training has taught him to move faster, and he naturally falls into a rapid light on his feet agile style of fighting. He doesn't use a shield however.
********
Back Story:
• Orphaned as a result of fire caused by a minor war starting up
A fire was started at the edge of Logan's village by marauding bandits seeking to profit from the war. While all of Logan's family were killed he managed to escape by running out the back door. He couldn't save his family however. He was unaware that some of those who had attacked were none-humans. This was the last village of the Scotia clan.
• Taken in by the order that became his world, underwent a number of trials to give him the mutations and skills required to become a monster hunter.
It is rumoured he was found under the protection of a Red Kite. Indeed he seemed to have gained some type of kinship with the powerful bird of prey for he could often use it to help find food for himself. Never the less he was wary of those who offered to take him in. He saw many of those others who started the trials with him die, or worst fall into a deep madness. However he was one of the lucky few to survive. His enhancements and training made him a dangerous monster hunter. It was around this time his particular way of watching everyone like a hawk and the bird of prey who he was seemingly guarded by earned him the nickname of the Red Hawk.
• Seriously injured in a battle and forced to take an extended sleep to recover
Caught out in an ambush by numerous stronger demons he managed to fulfil his task. He protected a group of humans trying to flee from them. During this battle he was grievously injured and had to seek out a concealed location to meditate and allow his badly injured body to heal. For many years he was off the map until he was forced out of hiding by vivid hallucinations. He will state this hasn't helped his good looks but doesn't seem to stop him getting action in the bedroom department.
• Unfortunate encounter in the bedroom department where a human tried to kill him upon being possessed by a demon. Was forced to kill the human and then fight the demon. Left with a deep scar on his right shoulder
• Continued his work as a monster hunter. At some point or other has possibly met every type of monster he may have to face and kill.
It hasn't helped the numerous scars that litter his fighters frame. Nor has it helped particularly his rather distrustful nature of most around him. However he's dedicated to his cause and as long as he isn’t forced to do any work that will break his moral compass then he will continue working for who so ever hires him. After all mankind needs a protector. If this protector is to be a monster like him then so be it. Most of the others like him have either died or been killed. In part because of the policing of the supernatural world now he sometimes is left feeling like he's not wanted. Like he's a relic from a time forgotten.
Goals/Aspirations: I'm going to be stone faced blunt here. He doesn't really have any. Other than to survive each day as best as he can.
Theme Music: Anything from the Witcher OST, or Dragon Age
*******
For his full bio which will list everything about him - Note this is his original one that would also be used for Witcher RPGS: www.scribd.com/doc/157258169/Logan-de-Scotia-Bio
Notes:
Rudh Caer - Red Fortress in Cornish. Pronunciation ((Ruhd Cayher))
Nestled, and even built into the side of a great mountain Rudh Caer is the home base of the Hawk branch of the order of monster hunters he belongs to. Known informally as Maskarl ((Mah-skahrl)) there were once a total of three groups. The Hawks were primarily lighter fighters, not so well suited to fighting one on one against strong elements in a stationary position but far better suited to agility based movements, ones for coming in quick and darting out of harms way. The other two groups are the Wolves of Caer Mynydd ((Fortress of the Mountain)) to the North and the Serpents of Caer Ynys ((Fortress of the Islands). Rudh Caer itself takes its name from the red kites that seem to flock around the castle. It is surrounded on one side by mountain, on the other two are swamp-woodland creating a natural stronghold.
Maskarl -
An older order. This faction was split into three sub-factions, though there are key traits shared between them. Each faction has its own stronghold, and this is normally served by a rogue magic user who specialises predominantly in black magic. This is for use within the trials. Something that is never truly remembered. Every member of this order (or faction if you will) has undergone the same trials if they are counted as full members. These trials first of all test them to see if they are suitable and then modify them to become perfectly suited for their roles in seeking and destroying monsters. They are all contract killers, and although they may return in the winter to the fortress they count as home if they chose, during the spring and summer months through to early autumn they are expected to be out seeking contracts, or new recruits to add to their order. Each order has its own style of medallion. The hawks use a red kite coming into land talons outstretched wings flared. The wolves use a wolf head. The snakes use a hooded serpents head posed to strike hood flared out. These medallions are cast in an unknown metal and have an enchantment placed on them to vibrate in the presence of danger.
Trial 1 - the choosing
The first of the four trials this is the first trial and it tends to include low level hallucinogenic herbs to test whether or not the candidate is indeed truly suitable. Only candidates who pass this go onto the next trial. This trial challenges would be members of the order with
Trial 2 - The modification
This trial is also known as the trial of Grasses and Herbs. These herbs are highly toxic and have strong hallucinogenic properties. It's during this trial that they candidate becomes infertile. This trial also has a 90% chance of driving people insane.
Trial 3 -
Really an extension of trial 2 this furthers the modification process, using black magic (normally cast by a rogue mage) to give them their improved night vision, and stronger resilience to most poisons, though the latter is an additional enhancement. During Trial 3 the medallion is also made one for each member of the order. The final part of trial 3 is to ensure that those who have made it this far have forgotten
Trial 4 - The Gauntlet
The last Trial. This trial is also ran by those who didn't make the grade in the choosing. It is a way of ensuring that they have forgotten, or at least recovered from what they saw. In the case of those who took the other 2 trials prior to this after the choosing it is also a test of their abilities and a way to introduce them to the fact they are stronger, fitter and faster than before.
Recovery:
As a rule he rarely sleeps, instead he will use a form of meditation, controlled by an hourglass that he either sets in front of him or if he is truly needing to recover he will place on his chest
********
Main Account: This one
Other Characters: Nope
How You Found Us: response to a wanted ad
Would You Like To Participate In Random Quests?: yes